He was attacked by those eager for blood only to find themselves thrown back by an invisible and mysterious field of power that surrounded him. As a novice mercenary hired to guard Dark Elven merchants, the player's first concern will be to escape the Dagger Wound Islands and make their way to the continent of Jadame.īut this had all begun with a visit to the monsterous town of Ravenshore by a mysterious, humanoid figure whose appearance stood in stark contrast to the creatures that surrounded him. The world of Enroth has fallen out of balance with the rest of the cosmos and as a result, the gateways to the raw energies of the elemental planes course throughout the world threatening its destruction. Although the Kreegans were soundly defeated in Might and Magic VI, Heroes of Might and Magic III and its expansions, and Might and Magic VII, it did not deactivate this program of annihilation that had started when they first invaded. However, unbeknownst to their primitive cousins thousands of years later, they had enacted a policy of destroying those worlds that may be under threat of Kreegan domination which is what brings us to Day of the Destroyer. The Kreegan appeared as demonic creatures giving rise to their reputation as devils that would mark the legends of those colony worlds that the Ancients had been forced from during the war.Īs the Ancients left their descendants upon the colony worlds that they had seeded the void with, the Ancients and their war passed into legend and were soon forgotten. This war was hinted upon throughout the series, especially from Might and Magic VI onwards. According to the backstory of the series, a terrible interstellar war was waged between the Ancients and the Kreegan thousands of years before the start of the game. The game takes place in Jadame, a continent on the world of Enroth which also serves as the "catch-all" setting for Heroes of Might and Magic.
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Although a deep understanding of each of the games was not necessary to enjoy this chapter, a small element of backstory was required in order to earn a better appreciation for what the story entailed. Unlike many of the previous games, however, the plot of Day of the Destroyer was heavily intertwined with the previous titles as well as the Heroes series. Players unfamiliar with the extensive backstory of the series, however, could ignore the introductory cutscene and dive into the game suspecting nothing and focus only on the introduction provided by the manual.
#When new heroes of might and magic 8 series#
Previous games in the series held back the sci-fi aspect of the game until close to the very end when everything would be revealed, but with Mandate of Heaven, this was introduced somewhat from the start.
#When new heroes of might and magic 8 manual#
The Manual was particularly noteworthy for continuing the tradition of providing plenty of expanded fiction encompassing the world of Might and Magic.Īs was a tradition of the series, a color map showing the land of Jadame was also provided. The game would also feature ties to previous titles with its characters and story threads, including those related to the franchise's Heroes series.
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If they fail, the elemental storms sweeping the land of Jadame will become great enough to destroy the entire world.
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In this game, players would take on a party of adventurers tasked with restoring the balance of four elemental points before they converge upon a mysterious crystal summoned by the Planeswalker Escaton. Recycled elements of the plot and the relatively inferior nature of its design in comparison to its peers at the time were also cited as detriments. At this point, however, the aging engine and the similarity of its gameplay to that of its predecessors would take its toll among critics if not the fans of the series. Players would continue to seek out out quests, fight terrible creatures, and explore another vast world laid at their feet. The basic goals would remain the same as a party-based, open world RPG. The eighth entry of the Might and Magic series continues to use the same engine pioneered with Might and Magic VI.